Tuesday, June 23, 2015

You Can't Make Me Leave My Home!

Hero Point System

From now on at the beginning of each game everyone starts with a hero point. Then if good role playing or combat takes place, additional hero points will be awarded to those players. This week Cinder is awarded an additional point with usage of Color Spray spell that helped take out 2 swarms of Ravens.

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The party explores the loosely drawn map of the homesteads outside of Arwyll's Stead. As they follow the narrow trail they encounter interesting and different homes. One was a trap maker who was a bad farmer. Another was an Elf with a sick human partner. Another was a group of commoners that have a number of children.

Then finally they meet Grev, who quickly goes back into his house and brings out a drawing of Vegazi that he made years ago when Adil Arwyll was still alive.

Grev's drawing of Vegazi and Adil from years prior

Then the party convinces him that he must leave his house and return with them to Arwyll Stead. He does so, but then the party is attacked by a couple of swarms of Ravens.

They kill the ravens quickly with the help of Cinder's Color Spray spell.

Then once they arrive back to Arwyll's Stead the party sees a group of demons flying over the gates. They then drop something that lands with a splat roughly 25 yards in front of them. As they approach they can discern that it is actually a head. And then it starts to yell in common with an orc accent: "The Hell's Fury tribe demands the half-orc Vegazi. Until then, devils will walk among you. Refuse, and this won't be the last body that falls." The party realizes it is a magically enhanced head that has a powerful Magic Mouth spell cast upon it. It seems powerful because the words it just spoke it repeats them after a few minutes.


Tuesday, June 9, 2015

Get Those Farmers In Tha House!

Loot
From the 3 Orcs and 1 Tall Orc
1 Potion of something ?!? (It isn't cure light wounds!)
1 Masterwork Falchion
3 Normal Falchions

From Ovir Radan for assisting with the funeral
4 Potions of Cure Light Wounds
Scroll of remove curse
3 Flasks of Holy Water

From Evil Tall Orcish Bitch that you killed in Catacombs
Potion of Cure Light Wounds
Potion of Magic Weapon
Scroll of Magic Missile
Scroll of Ray of Enfeeblement
3 Smokesticks
+1 Breastplate with Armor Spikes
Black Feather Necklace

From Little Red Dudes that would disappear and summon
Scroll of Protection from Evil
Scroll of Magic Circle against Evil
Wand of See Invisibility

Well this time the party finishes investigating the Catacombs and revive Davakus. They find no more bad guys, but they do find a Coward named Jenkins hiding in a sarcophagus.

They come out and meet with Terrin Shaw, who they discover was Wate's best friend. He talks to the party for a little while. Then they assist with a funeral for all the dead that were slain in the town.
Wate's Best Friend and asks party to save the outside farmers

Here they meet up with Cinder again! He tells them a wild story of flying on Eagles to come across Golarion in search of the Elven Maiden that had been with the party for a few weeks. He appears haggard and tired from such a long hunt, also sad since he has seen so much death and carnage.

Performs the rights over the dead, and gives stuff to party for their support.
They go back and spend the night at the Blissful Badger. Next morning Terrin comes to the party and asks them to help convince the homesteaders that live outside the city to get to the village. He is concerned they are in mortal danger and should stay in the Stead until the danger is gone.

The party begrudgingly agrees to the assignment and goes outside the city's walls to find these lowly peasants. As they leave the city they notice a Red Eagle and Boar are following them from a distance. A few of the party members ready their weapons, but the eagle and boar never approach close enough to be fired upon.

They come across the first farmstead, and also find a group of Orcs. They quickly dispose of them and notice the Orcs have the tribal paint on their skin of The Hell's Fury tribe.



Tuesday, June 2, 2015

DnD Rule #1 - Don't Split The Party!

The party begins the adventure on the outside of The Blissful Badger, which has now become The Smelly Pig. Mayor Proum has met them outside in the very early morning with utter chaos taking place. In all directions the party can hear fighting and screaming.

Mayor Proum politely asks the party to help investigate The Catacombs of the city. In which he had received reports a group of demons had gone into the underground vaults to investigate. He also mentioned that his current military forces were busy assisting the local townsfolk with other demon raiding that was taking place.

The party agrees and starts to go in the direction of the Catacombs. As they go they encounter a number of priests from the Temple of Iomedea that heal and pray for their safe return. They also provide a number of 'raining arrows' to Vegazi. In which you can see vials of holy water in the shafts of the arrows.

Then they enter the Catacombs and immediately see a fork in the main hall. Then they notice that right after the two passageways leading to the left and right, there are large boulders and ruble. Obviously these Catacombs haven't been well maintained!

As Alex and Harkrug get to the two passageways leading left and right they notice to the left one of the really gooey demons. He lets out a combination of a burp and fart, blart. The party then rushes up and starts to destroy the gooey monstrosity, because they know deep down the sooner they kill it, the sooner they can get away from the smell! But just as they start to fight the thing, they see two more coming down the hall! So it becomes a smorgasbord of goo, filth, and sulfuric blood odor. Yet for some crazy reason as they smash the gooey things to a pulp, they didn't have to roll fortitude saves...

Harkrug stays in the main passageway since the party had heard sounds coming from both directions. And as the gooey fight reaches its climax, Harkrug notices a little red demon guy with wings creep around the corner in the hallway to the right. As soon as Harkrug spots him though, he disappears! Crazy little f'ers... Harkrug casts bless on the party.

Harkrug hears sounds emanating from the room the little evil red guy disappeared from. Then he notices a second little evil guy appear out of thin air! He appears stunned, with his eyes blinking. Finally he too disappears, but then a swarm of rats appears!

Once the gooy guys are killed Vegazi rushes down to attack the little red demons. She rushes into the room with Charron in tow. The fight then becomes somewhat intense and Vegazi goes unconscious.

During this fight, Davakus and Alex decide to continue to explore the dungeon. Thinking Vegazi, Harkrug, and Vegazi should be able to easily dispose of the little guys.

As Davakus comes around the corner, he then sees a very large woman with a very large dog. They both lunge toward him with evil in their eyes!


Really mean woman with flaming axe!

The party finishes killing the big evil half-orc-half-tiefling looking woman and her hound. With Davakus still unconscious. Will more evil demons come out of the woodwork? Will the smell of dead gooey guys overwhelm them? What lies next for our intrepid adventurers?